![]() I will have backgrounds where I want to overlay some parts over others, for instance to create the impression of a character passing through a door (take a look at the image on the latest blog post at - that's one of our test rooms, you'll see the door on the left). I actually wonder if there's not a bigger issue here though. HI the problem with this method is that the TileMap facility is actually still outputting the full tile size which causes me problems with fading out of the popups as it shows up the overlaying as it fades out. Can I bake a sprite's children into a single texture, which I can then use for instance?Īm I fighting a losing battle here? Is there no way to compensate for scaling to create perfectly seamless tiled imagery? So, I'm at a bit of a loss here - there does not appear to be a way of stitching together multiple images in a reliable way from what I can see. Plus as the box moves around the screen, sometimes you get small gaps between some of the tiles. When filtering is on, the artefacts are pretty much on all edges of the tiles. I've tried with textures filtered and not filtered when loaded - when not filtered, the results aren't great because of the scaling that Gideros does and resultant jaggy lines. I've tried the tile map route and I've tried the route of placing corners and placing the expandable parts and scaling them.īut, in all my tests I'm getting a lot of artefacts, presumably from a combination of filtering and scaling. Use AdMob 21.5.I'm having a heck of a time trying to stitch together images to make variable-sized popup boxes (think speech bubbles). ![]()
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